Here are my projects, which can also help you learn about programming, web coding and Interactive Narratives...
Open2 Engine: Bookworm
Part 1 - Overview
The first of the Open2 Engines is "Bookworm" a simple file reader (that will have some foundational code for later projects).
Part 2 - Loading and Reading Files
Here I'll write the code to open a text file from the user's computer and display it Twine-style (with parts of the text hidden).
Part 3 - Saving Notes
Now we'll let the user type in notes and save them to a file.
Part 4 - Odds and Ends
Cleaning up a few things in the interface, and trying to add some themes.
Part 5 - Changing Themes
Here I've added the theme switcher, and explored how jQuery UI handles themes.
The Open2 Engine - Foundation Series
Part 1 - The Open Game License
Here I'll gather up a bunch of games that were released under an open license, and some other resources
Part 2 - Programming Tools
Since the Open2 Engine is going to be made from HTML, CSS and JavaScript, I'll look at some tools for working with all of those.
Part 3 - Whirlwind HTML
A quick introduction to creating the structure of pages with HTML.
Part 4 - Whirlwind CSS
A quick look at styling pages with CSS.
Part 5 - Whirlwind JavaScript
A too-short introduction to a large topic, programming with JavaScript.
Part 6 - Twine-like Text
Pulling it all together, here's a simple way to show and hide text, like Twine does.
Part 7 - Dream the Impossible Dream
And a look far, far down the road to all the things I hope to someday be able to accomplish with this project.
Converting the Lone Wolf Adventure book to Twine and SugarCube
Part 1 - Introduction and Tracking the Basic Stats
Here is the first of the series, a quick intro to Twine/ SugarCube and setting the first variables.
Part 2 - Setting up the skills / Abilities
Lone Wolf calls them "Disciplines", the special character abilities that will effect the contents of some Passages
Part 3 - Finishing Disciplines
After a bit of a misstep, here I'll get a finished and properly working system.
Part 4 - Dealing with Equipment
Here I start the tricky system of equipment tracking with the easy part, money, and a basic store
Part 5 - More Equipment
Still working on an equipment/ inventory system
Part 6 - Equipment Gone Wild
And here is where I realize that my equipment code is turning into a giant-sized monster.
Part 7 - The Finished Equipment System
At last, a working system (mostly :).
Part 8 - Combat Setup
Starting on the final system, combat, by setting up the variables needed for the fight.
Part 9 - The Finished Combat System
And the final combat system for turn-by-turn damage. And here is where I decide to close this project down.
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