Saturday, May 2, 2020

Almost Dead, Not Quite

    Yeah, it's been way, waayyy too long since I posted anything.  I am working though.  Earlier this year (things are such a blur I'm not even sure when exactly) I talked myself into trying the Wendy's Feast of Legends RPG.  While it didn't suck, it did have some big problems.  Most of all I expected it would be something friendly to new players and GMs, and more "old school play" with it's minimal mechanics.  Sadly, it is just incomplete.  There are no out-of-combat DCs, a ton of riddles (that my players luckily breezed through, those can either be easy or rage-inducing), and instead of building on an existing OGL game they really like the number 4 and figure the GM can patch all the gaping holes in the rules, assuming they can survive reading the campaign that feels like a written MC Esher painting.
    Well, being big dumb me I decided I could do better.  So far I'm 10,000 words into it with no end in sight.  I am learning a lot about my GM style, I've read a ton of advise over the years but I tend to just throw things together by gut instinct.  So thinking about how to explain GMing to a noob has forced me to take some hard looks at myself.  I'm also trying to make this look nice, with plenty of graphics - I can't afford to hire an artist, but there are lots of different icons and game resources out there if you search long enough.
    Anyways, that's my current big project - and it's resurrected some old projects too.  I just dug out my old Combat Capabilities Map and RPG Conversation Map and streamlined them both to somethings I'm much happier with, and they can be spun off into their own generic supplements.
    So please keep an eye one this space, I'm hoping to start posting some pieces of what I'm working on soon, and I have no idea how darn long the final game is going to take but I keep plugging away at it every day.
    Hope you all are finding ways to cope with the current madness :)